Tuesday, July 20, 2010

A note I'd like to keep...

"You" is referring to my teacher.

So pretty much I don't think this project is even possible or innovative. Let me recap with my post on the Faculty Meetings section.


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The difference between my meeting with you and my meeting with Natalia are drastic. At least with the end feeling.
With our review and discussion of what I had I done and what I was doing gave me confidence that I was going in the right direction.

Now I don't think I can even do this project or that this project will be innovative at least.

My conversation with Natalia is summarized with this.
*Instead of the child helping another child, have them help a creature or animal. Children feel more connected with friendly animals than with other children. (Interesting...)
*Develop a heartwarming story with adventure.
*Fear of darkness is hard to address with a game because of the light that the screen gives off does not set the child in the right environment.
*Fears/Phobias are cured by constant repetition towards the source of the phobia.
*Make even more choices in the story available to the child.
*I have not researched as much as I thought I have.
*This doesn't seem very innovating because it has probably been done. Just like the (?)th Grade adventures game I used to play as a kid.

Did some research and there is one article zooming around since 2003 that video games might help phobias. These don't address fear of the dark, but they say that fears of spiders and heights can be solved this way. However, I'm afraid of 'moving' heights or the such and I've flown over stuff in World of Warcraft, I've literally fallen to my death in these games on purpose just to see how long it'd take. Yet never was I afraid of heights as I would of if I stood on the edge of a cliff or jumped off a flying creature/plane. Video games can't fix phobias.

So in conclusion and excuse my language... I think I'm fucked. Natalia opened my eyes.
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Now it comes back down to, should I continue? Pretend it will work to appease the SIP Gods who appraise us. Which by the way, who accepts our ideas or not in the end. Could someone figuratively do an entire project only in the end be turned down because the deans or whoever it is decided that it wasn't innovative while the teacher and friends thought it was.

To me, logically, this project, while slightly innovative, will not work. Children won't get over their fears of the dark through a video game as much as they would being directly exposed to it. I could address other fears but each can be solved the same way or is best solved that way.

Going back to my previous project is silly as well. It's innovative, sure, but heavy heavy programming. I'd have to find someone... maybe....

I could look back at my past ideas but most weren't as innovative.

I really do NOT want to work on a SIP that has zero animation. Yet I can not think of a new project idea because, I'm not an idea generator, I'm an idea enhancer. I build well off of other peoples ideas.
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