There's a possibility if I steer just slightly off this road, that I might find a better path. I have an idea, that the story is about 10 animations long on average... but by going negatively it could last for a long time. Or positively it might go even shorter. For example, if the user kept going negatively, soon, the character would be running around the cave in the dark, alone, and afraid. The positive route would lead them to their mother or the source of all the scary stuff. Maybe even the little dragon would defeat the ghost.
There are 3 different basic levels of fear. Unafraid, cautious, and frightened. The fear factor ranges -13 to 13 with -13 being utterly frightened and 13 superman brave. -13 : -5 is frightened, -4 : 4 is cautious, and 5 : 13 is unafraid. In the beginning, the game starts with 0.
Each "pause" will have three plot directions. One will take the player towards frightened, one towards cautious, the other towards brave.
If the player is in "Brave":
Direction A will be -3
Direction B will be -1
Direction C will be +1
If the player is in cautious
Direction A will be -1
Direction B will be +0
Direction C will be +1
If the player is in frightened
Direction A will be -1
Direction B will be +1
Direction C will be +3
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Let your mind wander.